Gruul Madness
  • Gruul Madness - $32
  • Creature
  • 4 Basking Rootwalla
    $0.84
  • 4 Bloodmad Vampire
    $0.92
  • 4 Burning-Tree Emissary
    $1.36
  • 2 Gathan Raiders
    $0.40
  • 4 Kird Ape
    $0.92
  • 3 Reckless Wurm
    $0.69
  • 4 Wild Mongrel
    $0.92
  • Sorcery
  • 4 Faithless Looting
    $1.84
  • 2 Savage Swipe
    $0.42
  • Instant
  • 3 Fiery Temper
    $0.63
  • 3 Lightning Axe
    $0.60
  • 4 Lightning Bolt
    $7.04
  • Land
  • 4 Evolving Wilds
    $0.52
  • 6 Forest
    $0.96
  • 6 Mountain
    $0.96
  • 3 Thriving Bluff
    $1.50
  • Sideboard
  • 2 Electrickery
    $0.46
  • 3 Gorilla Shaman
    $2.19
  • 3 Pyroblast
    $6.84
  • 2 Savage Swipe
    $0.42
  • 1 Shenanigans
    $0.23
  • 2 Stone Rain
    $0.40
  • 2 Weather the Storm
    $0.46
Key Cards

Revisiting Gruul Madness

Originally I had this deck built as a Budget friendly version with the classic Madness tricks from Wild Mongrel, Basking Rootwalla, Werebear, and Arrogant Wurm. It sprinkled in some removal and Faithless Looting and popped on a $12 price tag. EZPZ.

Over the summer, Tinkmaster posted a 5-0 League decklist that was strong, fast, and fairly resilient. A solid removal suite which includes Savage Swipe can clear the way for Bloodmad Vampire, which is tough to deal with once it gets rolling. It's really fun to vomit out a few Burning-Tree Emissary, then play Gathan Raiders as a Morph creature. Next turn pitch Fiery Temper or Reckless Wurm with Madness to Morph Gathan Raiders into 5/5 and wreck face on a near empty board.

This deck offers different lines of play and can rapidly take over the board on Turns 2 and 3, as well as late game when Reckless Wurm hits the board. Lightning Axe is also a great late game Madness enabler when you come across Gary or Gurmag Angler.

Overall Record